Costume fabrication:

Process

Loose draping was used at the start of the process for all garments. This allowed for quick alterations while addressing notes from the director.

Driver Wig

Ex Wig

The Main character's wig was first sculpted and cast in plastic. The base was adjusted to accommodate the fabric buildup and allow for the inclusion of basic rigging . Individual layers of fabric where then cut, glued and painted.

Process videos

During the shower scene of the short, the usual fabric wigs were replaced with new embroidery yarn wigs.

The hair was methodically glued, strand by strand, on top of a plastic wig cap. Several different treatments were tested to see what would give the yarn a long-lasting "wet" look. Got2b glue gloss hairspray was chosen as the final treatment.

The Ex´s wig was built up on a PTG vacuformed wig cap. Using a chevent clay sculpt as reference the base was built up with propoxy. Layers of fabric and blackfoil where added to create volume.

Wet Wigs

Driver Final Costume- Moticos

Driver Final Costume- Moticos

Once we had settled on a cut for the garments, I drafted a base pattern. Each pattern was tested and tweaked until a "master" pattern was achived. This ensures that each costume piece can be replicated for puppet duplicates.

Once the final pisces where sewn wiere was added to the sleeves, cuffs, and rim of the garments to provide stability for the animator. For the pants, an internal interfacing structure provided a base for the wrinkles in the pants. This creates a sense of realistic draping and maintains a semblance of continuity through different shots.

Wigs